C O U R S E - L I S T I N G
 
DAY TIME INSTRUCTOR LAB/STUDIO
Sat 1:00 pm- 4:00 pm Nicholas Bolden Lab 4
 
This course covers advanced topics related to body and head deformations in Maya. Topics include: rigid/soft binding, Artisan, softbodies, stitching and advanced facial deformation setup. Techniques demonstrated will be applied to models suitable for film, television and games including patch-based, trim/blend and polygonal models. Instruction and projects will improve the students ability to set up a character for a wide range of deformations. Thus, it is recommended that students have a finished model in preparation for this course. Models are provided by Gnomon however, for specific student assignments.
Tuition: Prerequisites:
$1,650 Character Kinematics
  Polygon Modeling
 
Course Tracking Legend:
   
Software Used:
Autodesk Maya