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| DAY |
TIME / DATES |
INSTRUCTOR |
LAB/STUDIO |
| Tues |
7:00 pm 10:00 pm |
Jonathan Feldman |
Lab 3 |
| May 6th - June 3rd |
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modo is part of the newest generation of 3D software. A powerful polygon and subdivision surface modeler and an excellent texture painter. This course introduces students to the workflow of the software and how to integrate with other software for a production pipeline.
The course will cover modeling, UV mapping, texture painting, texture baking and rendering in modo. We will emphasize on those features that make modo stand-out from the rest of the software available, and how to apply them in real world production. |
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| Tuition: |
Prerequisites: |
| $860 |
Animation and Visual Effects |
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| Course Tracking Matrix: |
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| Software Used: |
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